Game Mastery

Archive for December, 2008

Another option for restricting power in D&D

by on Dec.18, 2008, under dnd, homebrew

A couple months back I read about a new way to play D&D that was intriguing and simple.  It’s called 6e or level 6 epic.  The idea is that once you reach level 6 your character is considered epic level.  None of that level 7-20 business (obviously a game could be run with a different epic value, the idea remains the same).  Instead of leveling, characters gain feats.  They grow in power, but remain pretty much mortal.

But I get bored of feats.  You get too many of them this way.  Instead, what I suggest doing is repeating levels.

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Random Observation

by on Dec.08, 2008, under observations

I’ve never had a cleric in a game I ran.  Long term anyway.  One player got her bard ousted from the group for being too much of a bitch.  She came back with a friendlier cleric, but that was two sessions before the game ended so it hardly counts.  And I had a cleric in the rotating GM campaign, but since I wasn’t the only GM that counts even less.

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GNS Theory

by on Dec.04, 2008, under game theory

So I’ve been putting some thought towards GNS Theory lately. As usual, it was instigated by a forum post, which got a little heated and so I post here.

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