Game Mastery

Archive for July, 2009

I like my games with a side of fudge.

by on Jul.30, 2009, under game theory

One of the more controversial topics in table top RPG gaming is the fudging of dice. Some GMs feel it necessary to adjust dice results. Other players would leave the table if they found out the GM even thought such a practice could ever be acceptable. There’s no right answer to this debate and it seems like almost everyone has an opinion, so here’s mine…

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I got bored and made a mapping tool

by on Jul.22, 2009, under organization

Two games ago I decided I would never again attempt to run a game off my laptop. Ostensibly this was to keep me off the computer for a few more hours each week in a belated attempt to save my carpal tunnels. In actuality it’s because the computer was too damn useful and I kept finding new ways to make use of it when I should have been writing game.

Well, I’m between games now (that sounds a lot more depressing than it really is) and figured I could invest some time into coding up my own RPG tools.

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Here we go again

by on Jul.07, 2009, under self improvement

I’m conisdering starting up another game.  Ostensibly it’s because I’m sick of being a PC, but really it’s because I miss writing posts here.

The problem is that my last game ended pretty recently and I haven’t recovered from GM fatigue yet.  Published campaigns are looking more and more attractive.  If only I hadn’t already attempted one and utterly hated it.   The other option is to run a standard game instead of my usual type of game.  The sort of thing that’s stereotypical D&D where dungeons can be stupidly complex because you don’t ask “who would ever build this thing?”

Or if anyone else has suggestions for how to deal with GM fatigue I’m glad to hear them.

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