Game Mastery

Archive for August, 2010

Show me, don’t tell me

by on Aug.15, 2010, under GM, links and articles, observations

Gnome Stew linked to this post on showing detail rather than telling it.  I quite liked it, especially the part on figuring out which details to show.   Well, I agree that you don’t need to show every detail.   I thought it left a little to be desired on how to figure out which details are worth expanding.  Thankfully I’m opinionated and you’re reading, so here are my thoughts on showing detail.
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Counterintuition – save time planning by writing more plots!

by on Aug.04, 2010, under dnd, game theory, GM, observations, organization

An odd thing happened in the shower today. I had an interesting realization about the way I run my games. That wasn’t the odd part. The odd part is that I remembered it. Showers are not conducive to notebooks or iPhones, so most of my hygiene related epiphanies go down the drain.

Anyway, what I realized was that my style of writing complex games with lots and lots of subplots may actually be easier to write than the simplistic one plot at a time approach.
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