{"id":135,"date":"2008-12-18T10:12:12","date_gmt":"2008-12-18T17:12:12","guid":{"rendered":"http:\/\/gm.thuranni.net\/?p=135"},"modified":"2008-12-18T10:12:12","modified_gmt":"2008-12-18T17:12:12","slug":"another-option-for-restricting-power-in-dd","status":"publish","type":"post","link":"http:\/\/gm.sagotsky.com\/?p=135","title":{"rendered":"Another option for restricting power in D&#038;D"},"content":{"rendered":"<p>A couple months back I read about a new way to play D&amp;D that was intriguing and simple. \u00c2\u00a0It&#8217;s called 6e or level 6 epic. \u00c2\u00a0The idea is that once you reach level 6 your character is considered epic level. \u00c2\u00a0None of that level 7-20 business (obviously a game could be run with a different epic value, the idea remains the same). \u00c2\u00a0Instead of leveling, characters gain feats. \u00c2\u00a0They grow in power, but remain pretty much mortal.<\/p>\n<p>But I get bored of feats. \u00c2\u00a0You get too many of them this way. \u00c2\u00a0Instead, what I suggest doing is repeating levels.<\/p>\n<p><!--more-->First off I should point out that the repeating levels \u00c2\u00a0idea is centered around casters. \u00c2\u00a0I haven&#8217;t properly considered it for other classes. \u00c2\u00a0Why is that? \u00c2\u00a0I mostly play casters.<\/p>\n<p>Anyway, the idea is simple. \u00c2\u00a0The game takes place over a range of levels. \u00c2\u00a0Once you exceed that, you go back and gain the lowest level. \u00c2\u00a0You don&#8217;t restart your character or anything, you just add an earlier level on top of what you&#8217;ve already got. \u00c2\u00a0So in a level 4-8 game, a sorcerer advanding from 8 to 9 would add a level 2 spell to his list as a sorcerer advancing to level 4. \u00c2\u00a0He&#8217;d still gain skills and HP. \u00c2\u00a0BAB and saves are a maybe and I still haven&#8217;t decided about daily spell slots.<\/p>\n<p>This system is interesting for casters, but I think it will degrade if the level range is too wide. \u00c2\u00a0If you&#8217;re playing from level 1-15, a caster hitting 16 isn&#8217;t going to benefit from another 1st level spell known. \u00c2\u00a08-12 however gives a caster another 4th, which is reasonable.<\/p>\n<p>Characters with incremental class abilities will do well. \u00c2\u00a0Fighters and rogues, I&#8217;m looking at you.<\/p>\n<p>Where this system sucks is for characters who rely on unique class abilities. \u00c2\u00a0Namely monks. \u00c2\u00a0There just wouldn&#8217;t be a point to playing a pure monk in a system like this.<\/p>\n<p>However, if BAB and saves don&#8217;t increase (ie, level 6 of fighter sets your BAB to 6) multiclassing becomes interesting. \u00c2\u00a0Maybe you&#8217;ve done levels 4-8 as a monk and you know you aren&#8217;t getting any new abilities so you multiclass into fighter. \u00c2\u00a0That&#8217;ll fix the monk&#8217;s weak BAB. \u00c2\u00a0I also think it&#8217;ll make fighter\/mage combos interesting. \u00c2\u00a0On the second interation through a level, maybe the mage doesn&#8217;t want to pick up more low level spells so he goes for a fighter level instead. \u00c2\u00a0It&#8217;s almost like gestalt taken one side at a time.<\/p>\n<p>I&#8217;m not sure if I&#8217;ll ever play a game this way (I&#8217;d consider a one shot, but this is the sort of thing that only works as a long term game) but it&#8217;s kinda fun to think about.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A couple months back I read about a new way to play D&amp;D that was intriguing and simple. \u00c2\u00a0It&#8217;s called 6e or level 6 epic. \u00c2\u00a0The idea is that once you reach level 6 your character is considered epic level. \u00c2\u00a0None of that level 7-20 business (obviously a game could be run with a different [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,6],"tags":[85,34],"class_list":["post-135","post","type-post","status-publish","format-standard","hentry","category-dnd","category-homebrew","tag-dnd","tag-power"],"_links":{"self":[{"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/posts\/135","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=135"}],"version-history":[{"count":0,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/posts\/135\/revisions"}],"wp:attachment":[{"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=135"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=135"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=135"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}