{"id":217,"date":"2010-08-04T19:13:50","date_gmt":"2010-08-05T03:13:50","guid":{"rendered":"http:\/\/gm.sagotsky.com\/?p=217"},"modified":"2010-08-04T19:15:23","modified_gmt":"2010-08-05T03:15:23","slug":"217","status":"publish","type":"post","link":"http:\/\/gm.sagotsky.com\/?p=217","title":{"rendered":"Counterintuition &#8211; save time planning by writing more plots!"},"content":{"rendered":"<p>An odd thing happened in the shower today.  I had an interesting realization about the way I run my games.  That wasn&#8217;t the odd part.  The odd part is that I remembered it.  Showers are not conducive to notebooks or iPhones, so most of my hygiene related epiphanies go down the drain.<\/p>\n<p>Anyway, what I realized was that my style of writing complex games with lots and lots of subplots may actually be easier to write than the simplistic one plot at a time approach.<br \/>\n<!--more--><\/p>\n<p>Whenever other GMs complain about having to write out all the possible paths their PCs could take, I silently scoff at them.\u00c2\u00a0 I&#8217;d <em>never<\/em> write out a branching path of where the game could go.\u00c2\u00a0 That&#8217;s just so below me.\u00c2\u00a0 P&#8217;shah!\u00c2\u00a0 Those GMs struggle with a single plot line, while I, master plot tapestry weaver, handle 6-12 concurrent plots in any given game session.\u00c2\u00a0 How dare they assume that one plot at a time is hard work?<br \/>\nWell.\u00c2\u00a0 It is.<\/p>\n<p>A plot run in serial is going to progress a lot farther in a game session than four parallel plots.\u00c2\u00a0 The farther that plot goes, the more decisions the PCs will reach.\u00c2\u00a0 More planning simply becomes necessary.<br \/>\nLook at it this way.\u00c2\u00a0 Let&#8217;s say that every hour of plot results in a decision that branches.\u00c2\u00a0 Let&#8217;s also say you&#8217;re running a four hour game session.\u00c2\u00a0 A serial plot would split into two, then four, then eight, then sixteen possibilities in a single session.\u00c2\u00a0 Four plots on the other hand, each getting an equal amount of play time, would each split once.\u00c2\u00a0 Those four would double and you&#8217;d have eight possible plot lines.<br \/>\nHere&#8217;s a plot splitting into two paths at each hour mark:<\/p>\n<p><a href=\"http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/serial_split1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-219\" title=\"serial_split\" src=\"http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/serial_split1.jpg\" alt=\"\" width=\"600\" height=\"600\" srcset=\"http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/serial_split1.jpg 600w, http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/serial_split1-150x150.jpg 150w, http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/serial_split1-300x300.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Each dot is a decision.\u00c2\u00a0 Each of the line segments is an hour of game time.\u00c2\u00a0 Lots of possibilities to plan for.<\/p>\n<p><a href=\"http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/parallel_split.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-220\" title=\"parallel_split\" src=\"http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/parallel_split.jpg\" alt=\"\" width=\"600\" height=\"600\" srcset=\"http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/parallel_split.jpg 600w, http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/parallel_split-150x150.jpg 150w, http:\/\/gm.sagotsky.com\/wp-content\/uploads\/2010\/08\/parallel_split-300x300.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>On the other hand, if after each major plot decision, you switch to another plot, you end up with far less material to write.<\/p>\n<p>Consider that at each branch, if the PCs choose right, the left side is wasted planning.\u00c2\u00a0 On the multi plot chart, that&#8217;s 4 segments total.\u00c2\u00a0 On the serial chart, that&#8217;s 15 segments lost after the first decision!<\/p>\n<p>What I&#8217;m getting at with this isn&#8217;t that I should show some respect for people who branch out whole campaigns at a time.\u00c2\u00a0 Quite the opposite!\u00c2\u00a0 Those people should try running more plots at once.\u00c2\u00a0 It saves time and it makes your game look more complex.\u00c2\u00a0 It&#8217;s a win-win!<\/p>\n<p>Essentially what&#8217;s happening is that the more sections you divide your game session into, the less you have to look into the future to figure out where your PCs may go.\u00c2\u00a0 Any plot advanced 4 hours is going to have some decisions.\u00c2\u00a0 But any plot advanced 1 hour will have fewer decisions, and thus fewer contingencies for you to plan.\u00c2\u00a0 This method also has the benefit that if the players go in a direction you didn&#8217;t see coming and could never have planned for, you don&#8217;t have to improvise for quite so long.\u00c2\u00a0 Go on a tangent for an hour and then recover by the next session.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An odd thing happened in the shower today. I had an interesting realization about the way I run my games. That wasn&#8217;t the odd part. The odd part is that I remembered it. Showers are not conducive to notebooks or iPhones, so most of my hygiene related epiphanies go down the drain. Anyway, what I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,4,5,8,9],"tags":[72,86,69,71,70,89],"class_list":["post-217","post","type-post","status-publish","format-standard","hentry","category-dnd","category-game-theory","category-gm","category-observations","category-organization-gm","tag-branching","tag-gm","tag-parallel","tag-planning","tag-serial","tag-writing"],"_links":{"self":[{"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/posts\/217","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=217"}],"version-history":[{"count":2,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/posts\/217\/revisions"}],"predecessor-version":[{"id":222,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=\/wp\/v2\/posts\/217\/revisions\/222"}],"wp:attachment":[{"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=217"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=217"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/gm.sagotsky.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}