Game Mastery

Archive for October, 2011

A quick observation on what the players get out of the game.

by on Oct.24, 2011, under game theory, GM, observations

I finally hung out with my players again.  Game ended two months ago and I’ve been reclusive since then.  They were telling some other friends stories about the game.

Without fail, all of their stories were player driven.  None of the plots that I wrote were retold.  Everything the PCs told our friends was a situation where they decided something had to happen and took the initiative to see it through.

I’m not griping that they don’t appreciate my stories, quite the opposite.  I’m proud of them for leading the narrative.  And I’m pleased with myself for giving them the opportunity.

But I want to emphasis that GMs who shut down their players in favor of a preconceived story are selfish.  Your players are not an audience.  If they want a story on rails, they’ll read a book, watch a movie, or play a video game.  They’re roleplaying because they want control over the story.  They’ll remember those times you let them drive the story.  They’ll also remember those times you shut down their plans to go off rails, but not in a good way

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