Game Mastery

Tag: roleplay

Link: Review of Quests, Theory, and History in Games and Narratives

by on Sep.09, 2008, under links and articles

Never expected to link to a slashdot review here, but this seems pretty damn relevant: Quests, Theory, and History in Games and Narratives.

Basically this outlines how quests in games have degenerated from being meaningful to just being filler.  I pretty much agree with everything mentioned in the review and am linking to it so I don’t have to type it up myself later.

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Why Won’t They Roleplay – Part 3

by on Aug.25, 2008, under player management

Welcome to part 3 of my Why Won’t They Roleplay series. If you’re having trouble with your current game, you may be a little late in reading this post. However if you’re looking for ways to fix your next game, this one’s for you. It’s about setting expectations and inviting players. (continue reading…)

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Why Won’t They Roleplay – Part 2

by on Aug.25, 2008, under player management

Alright, so last time we discussed players that really, truly do not want to take part in roleplaying. This part of the article isn’t for them. It’s for the players who are potentially interested but don’t know how to roleplay or won’t come out of their shell. The best advice I can give here is to make it personal. The character needs to care about the plot he is involved in. This is why I’m not a big fan of uber save the world quests where the players are the only ones capable of standing up to overwhelming evil forces. Those quests aren’t personal, they’re right place, right time. Whenever I run a game I require a character backstory. No exceptions. Period. End of discussion. Players who object don’t get to play. And in all fairness players who don’t want to write a page or two about their character probably wouldn’t enjoy my style of game anyway.

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Why Won’t They Roleplay – Part 1

by on Aug.25, 2008, under player management

This is hopefully the start of a longer series wherein I discuss how to get your players more involved in the roleplay aspects of the game. Many GMs get frustrated by players who don’t bother getting into character and I see a lot of forum posts about the topic. I feel that one of my biggest strengths as a GM is in drawing players out of their shells, and I’d like to share my methods.

Before I begin I need to make clear that you can’t force players to roleplay. RP isn’t fun for everyone. Many have tried it and decided that it’s just not for them. Some of these players show up for a beer ‘n pretzels style hack and slash fest. Others like building and optimizing characters. Some people just show up to game because it’s where all their friends are. (continue reading…)

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