Game Mastery

Tag: organization

I got bored and made a mapping tool

by on Jul.22, 2009, under organization

Two games ago I decided I would never again attempt to run a game off my laptop. Ostensibly this was to keep me off the computer for a few more hours each week in a belated attempt to save my carpal tunnels. In actuality it’s because the computer was too damn useful and I kept finding new ways to make use of it when I should have been writing game.

Well, I’m between games now (that sounds a lot more depressing than it really is) and figured I could invest some time into coding up my own RPG tools.

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Tabletop Organization

by on Nov.26, 2008, under GM, organization

Like most GMs out there, I have limits on how much game can live in my head at any given time so I have to keep notes and lots of them. Everyone has their own style in terms of what works for them, and everyone’s style evolves as they GM. Here’s what I’m currently using – borrow what you like, critique what you don’t. (continue reading…)

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Taking some time for self improvement

by on Sep.12, 2008, under GM, self improvement

So far in this blog I’ve been trying to show my answers to common GMing questions. I’ve come across with a much more elitist tone than usual because of it. I’m sure I could preface each of my sentences with “in my experience” or some such, but these posts have been lengthy enough already.

At any rate, I called this site game mastery, not because I feel I’m a master GM spreading wisdom as a Dunkin Donuts employee spreads delicious low fat veggie cream cheese on my onion bagel every saturday morning. It’s because I want to achieve GM mastery. I think I do some things very well, but others come off extremely poorly. It’s time to examine one of those factors. It’s a biggie. I’m talking about my flat and lifeless non player characters.

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