Game Mastery

Tag: details

Show me, don’t tell me

by on Aug.15, 2010, under GM, links and articles, observations

Gnome Stew linked to this post on showing detail rather than telling it.  I quite liked it, especially the part on figuring out which details to show.   Well, I agree that you don’t need to show every detail.   I thought it left a little to be desired on how to figure out which details are worth expanding.  Thankfully I’m opinionated and you’re reading, so here are my thoughts on showing detail.
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The Little Things That Count

by on Apr.06, 2010, under observations

I always knew that the little things counted.  And I always knew that as a GM I sucked at giving out those little things.  One of my difficulties as a GM is that I don’t like to hear myself talk (and yet I never have that problem as a blogger – maybe I should run a game in WordPress).  In my new game, which has struggled to get off the ground, I’ve been forcing myself to mention more of the little details.  What I didn’t realize was that while the little things always count, if used wrong they’d count as negative.

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