Game Mastery

Archive for August, 2013

No Dice – Skills 2

by on Aug.19, 2013, under NoDice, Uncategorized

Last time I talked about my system, I looked at some of the challenges in writing up a list of skills.  By the time I got to the skills, I was out of steam and it was just a list.  I’d like to go back to some of those skills now and talk about some of the things I’m doing with them that I think are interesting.  This is mostly a look at some of the special cases I’ve come up with rather than an exhaustive list of all the skills.


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Are characters ever aware of their own game mechanics?

by on Aug.11, 2013, under meta

This sounds like a dumb question.  I really want to insult myself for thinking to ask it.  But every so often I’ll make a comment about how RPG characters shouldn’t speak in game rules and I’ll get corrected because of course those characters are familiar with their stats and abilities.

I try really hard to be accepting of other player styles than my own.  When I get invited to a game, I don’t try to convert them to my style but I try to find the fun in their style.  Even if I don’t enjoy it myself, I try to be aware that there are players who do and I may even try to figure out who those players are.

But I can’t for the life of me figure out who would want to play in a game where the characters know their own stats, levels, and such.


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No Dice – Skills

by on Aug.04, 2013, under NoDice

Designing skills really surprised me.  Stats were easy.  Rules have been easy (although choosing which of those rules are worth keeping is another matter).  I figured I’ve played more games than I can keep track of, so I should be able to churn out a skill list with little thought at all.  I couldn’t have been more wrong and aside from when I was trying to typeset a character sheet, this has been the hardest part of the process so far.


So why was it so hard to list skills?  Before I can answer that, let’s have a look at the requirements the skills had to fill.


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