Game Mastery

Tag: GM

Counterintuition – save time planning by writing more plots!

by on Aug.04, 2010, under dnd, game theory, GM, observations, organization

An odd thing happened in the shower today. I had an interesting realization about the way I run my games. That wasn’t the odd part. The odd part is that I remembered it. Showers are not conducive to notebooks or iPhones, so most of my hygiene related epiphanies go down the drain.

Anyway, what I realized was that my style of writing complex games with lots and lots of subplots may actually be easier to write than the simplistic one plot at a time approach.
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Link: Your Expectations Lose to Player Participation

by on Nov.03, 2009, under GM, links and articles

Your expectations lose to player participation is one of the best GMing articles I’ve even read, even if the title is questionable.  Well, maybe it’s not one of the best, but it’s one of the ones I can learn the most from.  The article reminds us that in a table top game the GM is as much the lead writer as the PCs are.  Tabletop gaming is an interactive media for collaborative storytelling.  If I repeatedly make any mistake as GM it’s that I broadcast too much of my own story instead of letting the PCs tell theirs.

As a sidenote, all my links thus far have bene to Gnome Stew articles.  I really enjoy their blog, but sometimes I feel like I pimp them too much.  Any other good GMing sites worth of linking?

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