Tag: mechanics
Toning down casters without changing the game
by sagotsky on Sep.16, 2009, under dnd
Holy crap, I’ve had this blog for more than a year. Weirder still is that I still enjoy posting in it.
Anyway, today I wanted to discuss an idea I’ve had for a while but never actually played with. I’m very fond of this idea because it does something that a lot of 3rd ed D&D players request, but it hardly touches the game rules. Spellcasters, especially wizards, are criticized for being too powerful. Some fixes alter or remove spells. Others change the levels or numbers of spells casters recieve. I propose using a mechanic already present, but often ignored – spell components.
Diceless Mechanics
by sagotsky on Aug.25, 2008, under homebrew, NoDice
So, this is a little abnormal for me, but I’d like to discuss mechanics for a new RPG system I’d like to write up. I think the idea has a lot of potential and I’d like to get the ideas on paper (err on wordpress) with my name and a date attached, just in case I end up looking to publish things. (continue reading…)