Game Mastery

Tag: conflict

Link: Mayhem Squared Circle Style

by on May.29, 2009, under writing

If I haven’t been posting lately it’s for two reasons.  Firstly, I’m not actively GMing right now.  The other reason is that I’ve been reading Gnome Stew and that has satisfied my need for GM blogging. I’d like to draw your attention to today’s Gnome Stew article, Mayhem, Squared Circle Style. (As noted in the GS comments) for years I’ve been claiming that everything I know about GMing I learned from pro wrestling. I’ve been trying to sum this up in a post here, but it never goes right and I scrap the post. Gnome Stew made the post for me so now I don’t have to.

(continue reading…)

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Roll for conflict

by on Oct.27, 2008, under game theory, links and articles

Haven’t posted in a while.  Sorry about that.  Work has been busy and I’m trying to give my carpal tunnels a rest when I’m at home.

I stumbled upon this article which discusses the idea of rolling dice only to resolve conflict.  It’s kind of a back to the basics thing.  Anyway, I liked it because of its consistence with my first post on this blog regarding a diceless system that uses bid based mechanics for resolving conflicts between characters.  Basically the idea is that your ability to climb a tree has no effect on the story and should not result in a die roll.  Your ability to punch a attacker in the face does change the story and you should break out the dice.

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