Archive for October, 2013
Don’t stick your players in a fucking hole.
by sagotsky on Oct.15, 2013, under GM
Lt. Aldo Raine: You didn’t say the goddamn rendezvous was in a fuckin’ basement.
Lt. Archie Hicox: I didn’t know.
Lt. Aldo Raine: You said it was in a tavern.
Lt. Archie Hicox: It is a tavern.
Lt. Aldo Raine: Yeah, in a basement. You know, fightin’ in a basement offers a lot of difficulties. Number one being, you’re fightin’ in a basement!
Ok, Inglourious Basterds isn’t really relevant. At all. But that dialog amuses me. Here’s why you should keep your goddamn game out of a fuckin’ hole in the ground.
More game design woes. Too many features.
by sagotsky on Oct.07, 2013, under NoDice
My main source of gaming remains my custom system. As usual I’m cursed with too many features.
This time most of my ideas are for combat and I’m too attached to cut any of them.