Archive for July, 2013
My Game – Stats
by sagotsky on Jul.21, 2013, under NoDice
As previously mentioned, I’d like to start writing about my homebrew system. Â Since the system is diceless and I’m creative and motivated I’ve tenatatively named it “No Dice.” Â I’ve created a category here for relevant posts, including a few from the backlogs. Â You can view it here:Â http://gm.sagotsky.com/?cat=83
So first thing first, I’d like to talk about attributes.
What do your players bring to the table?
by sagotsky on Jul.14, 2013, under Uncategorized
Originally this was a StackExchange answer presenting the classification I use when inviting players to my games. But it’s a work in progress so it didn’t really fit there.
Most schemes I’ve seen classify players by what they get out of playing – the buttkicker wants to fight, the method actor wants to pretend, the optimizer wants to crunch numbers, etc. They all address the things you need to put into your games. What I’d like to classify instead is what the addition of a player will bring to your table.
State of the Blog
by sagotsky on Jul.10, 2013, under Uncategorized
Hi blog. Long time no see. Sorry about that. It’s not you, it’s me.
Okay, here’s the deal. I haven’t gamed since my son was born. He’s almost two. The posts you’ve seen in the last two years have been based on ideas or experiences that I had before then, but I’ve mostly run out of those. I have a todo list of ideas and a few half finished posts that could use some finishing touches. But as much as I want to keep writing here, without regular gaming I don’t have material to write about.
So, let’s shift what I’m writing about.
First off, please ask me questions. I participate in a few RPG forums, but I usually hold back there. Nobody likes reading a wall of text, so I usually post replies in paragraph form. But if you ask me something here, I’ll try to answer it in full.
Secondly, even though I haven’t been gaming I have been homebrewing. I figure that if I can’t get my fix with a gaming group, the next best thing is to write a system. I have plenty of ideas for that. Now, I don’t want to turn this into the blog about my game system. But I also don’t want to turn it into another blog that never gets posts. Given a choice between the two, I’d rather write posts about my system. So that’s what you’re gonna get.