homebrew
Another option for restricting power in D&D
by sagotsky on Dec.18, 2008, under dnd, homebrew
A couple months back I read about a new way to play D&D that was intriguing and simple. It’s called 6e or level 6 epic. The idea is that once you reach level 6 your character is considered epic level. None of that level 7-20 business (obviously a game could be run with a different epic value, the idea remains the same). Instead of leveling, characters gain feats. They grow in power, but remain pretty much mortal.
But I get bored of feats. You get too many of them this way. Instead, what I suggest doing is repeating levels.
Fate Chips and D&D
by sagotsky on Sep.16, 2008, under GM, homebrew
Ever since I’ve been running D&D I’ve been opposed to using experience to level up characters. I’d rather they level when I tell them to level. I don’t hand out experience, but I do hand out a level after roughly three sessions (don’t ask how crafting works, nobody has ever wanted to do it in one of my games and I’m not going to bother figuring it out till someone wants it).
But it’s important to give your players some sort of reward for their actions. Especially in a greedy game like Dungeons and Dragons. I blatantly ripped off Fate Chips from Deadlands to use as a D&D reward. They’ve been very popular, or so my players tell me.
Diceless Mechanics
by sagotsky on Aug.25, 2008, under homebrew
So, this is a little abnormal for me, but I’d like to discuss mechanics for a new RPG system I’d like to write up. I think the idea has a lot of potential and I’d like to get the ideas on paper (err on wordpress) with my name and a date attached, just in case I end up looking to publish things. (continue reading…)