Archive for January, 2014
Cutting the fat.
by sagotsky on Jan.22, 2014, under NoDice
I’ve had writer’s block lately. Not for posts here, but for my system. In more game design woes I mentioned a set of combat features I was struggling with. I asked the GiantITP forums, like ya do, and was disappointed with the answer. Long story short the comment I got stuck on was that targeting a limb doesn’t make sense – in real combat you attack whatever you’re presented with. Yeah, you can argue that other systems do called shots. That’s not really what I’m getting at. Point is, I focused on that problem and stopped making progress because I was so focused on that one little sticking point.