Another option for restricting power in D&D
by sagotsky on Dec.18, 2008, under dnd, homebrew
A couple months back I read about a new way to play D&D that was intriguing and simple. Â It’s called 6e or level 6 epic. Â The idea is that once you reach level 6 your character is considered epic level. Â None of that level 7-20 business (obviously a game could be run with a different epic value, the idea remains the same). Â Instead of leveling, characters gain feats. Â They grow in power, but remain pretty much mortal.
But I get bored of feats. Â You get too many of them this way. Â Instead, what I suggest doing is repeating levels.
First off I should point out that the repeating levels  idea is centered around casters.  I haven’t properly considered it for other classes.  Why is that?  I mostly play casters.
Anyway, the idea is simple. Â The game takes place over a range of levels. Â Once you exceed that, you go back and gain the lowest level. Â You don’t restart your character or anything, you just add an earlier level on top of what you’ve already got. Â So in a level 4-8 game, a sorcerer advanding from 8 to 9 would add a level 2 spell to his list as a sorcerer advancing to level 4. Â He’d still gain skills and HP. Â BAB and saves are a maybe and I still haven’t decided about daily spell slots.
This system is interesting for casters, but I think it will degrade if the level range is too wide. Â If you’re playing from level 1-15, a caster hitting 16 isn’t going to benefit from another 1st level spell known. Â 8-12 however gives a caster another 4th, which is reasonable.
Characters with incremental class abilities will do well. Â Fighters and rogues, I’m looking at you.
Where this system sucks is for characters who rely on unique class abilities. Â Namely monks. Â There just wouldn’t be a point to playing a pure monk in a system like this.
However, if BAB and saves don’t increase (ie, level 6 of fighter sets your BAB to 6) multiclassing becomes interesting. Â Maybe you’ve done levels 4-8 as a monk and you know you aren’t getting any new abilities so you multiclass into fighter. Â That’ll fix the monk’s weak BAB. Â I also think it’ll make fighter/mage combos interesting. Â On the second interation through a level, maybe the mage doesn’t want to pick up more low level spells so he goes for a fighter level instead. Â It’s almost like gestalt taken one side at a time.
I’m not sure if I’ll ever play a game this way (I’d consider a one shot, but this is the sort of thing that only works as a long term game) but it’s kinda fun to think about.
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December 14th, 2009 on 11:47 am
There was a similar system in a online RPG I used to mod, Tribes RPG. When you hit the level cap, you could opt to “remort”. This reset you at level 1, but the level cap was increased by 1 for that character.
Unusual, yes, and involved a tradeoff of short term weakness, but I could see it being possibly integrated into E6.
December 14th, 2009 on 11:58 am
Cool. I think DDO recently ripped that off. They added a feature where once you became level capped you could reroll from level 1, but with 2 more build points at character creation and 10% more height, up to 3 rerolls. Not sure if anyone’s hit a 38 point buy character yet.